We are delighted to announce that Revolution software has licensed SGX to animate dialgoue in English and several other langauges in the upcoming Beyond a Steel Sky. The game is a sequel to the 1994 cult game Beneath a Steel Sky will again be written by Charles Cecil and Dave Gibbons. It was particularly thrilling […]
About Gregor Hofer
This author has yet to write their bio.Meanwhile lets just say that we are proud Gregor Hofer contributed a whooping 4 entries.
Entries by Gregor Hofer
Game industry website Develop shortlisted Speech Graphics for an Industry Excellence Award. Our category is Technology Provider, and we were nominated for helping British game developer Paper Seven to bring Blackwood Crossing main character to life using our technology. Microsoft Coalition also made use of SGX for their in-game facial animations in Gears of War 4. The awards show […]
The recent headlines surrounding Mass Effect Andromeda’s quality of facial animation has brought to light some significant challenges in modern video game production. Developers are in a constant arms race for higher fidelity graphics while players and users in general demand deeper and longer content. These trends are reflected in game development budgets, where art […]
Speech Graphics will be at Game Developer’s Conference (GDC) in San Francisco February 27 to March 3. We are presenting an exclusive preview of our production software SGX 2.0 which will include the following features: Automatic generation of facial expression and lip sync from audio Improved silence/speech detection All-in-one executable with fewer input arguments and more flexible […]
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