Entries by Gregor Hofer

SGX in Beyond A Steel Sky

We are delighted to announce that Revolution software has licensed SGX to animate dialgoue in English and several other langauges in the upcoming Beyond a Steel Sky. The game is a sequel to the 1994 cult game Beneath a Steel Sky will again be written by Charles Cecil and Dave Gibbons. It was particularly thrilling […]

Develop Awards 2017 Nominee

Game industry website Develop shortlisted Speech Graphics for an Industry Excellence Award. Our category is Technology Provider, and we were nominated for helping British game developer Paper Seven to bring Blackwood Crossing main character to life using our technology. Microsoft Coalition also made use of SGX for their in-game facial animations in Gears of War 4. The awards show […]

A case for utilising Automation and Machine learning for Large Scale Content Production

The recent headlines surrounding Mass Effect Andromeda’s quality of facial animation has brought to light some significant challenges in modern video game production. Developers are in a constant arms race for higher fidelity graphics while players and users in general demand deeper and longer content. These trends are reflected in game development budgets, where art […]

Speech Graphics at GDC 2017

Speech Graphics will be at Game Developer’s Conference (GDC) in San Francisco February 27 to March 3. We are presenting an exclusive preview of our production software SGX 2.0 which will include the following features: Automatic generation of facial expression and lip sync from audio Improved silence/speech detection All-in-one executable with fewer input arguments and more flexible […]