TIGA Awards finalists and Game Connection Europe

TIGA award finalist logo 2015_v3 2

It has been a very busy few weeks for us here at Speech Graphics, and it is not stopping any time soon! We have started working on some exciting new projects, gotten some great recognition, and are gearing up for our next games industry event. I will be in Paris next week for Game Connection Europe and Paris Games Week. In addition to meeting with studios and making new contacts, I am very excited to check out the games on display. I still have a few meeting slots left, so if you will be in attendance and want to learn more about our facial animation, just let me know.

Speech Graphics has also been shortlisted for Animation Supplier at the 2015 TIGA Games Industry Awards! This is our second year in a row being shortlisted for this award, which is a great honor. The awards ceremony takes place November 12, and we hope that this will be our year. The full list of awards and nominations can be found on the TIGA website, or right here.

We also recently had a profile piece on Alphr, a new website for tech news. This was based on an interview we did with PC Pro magazine, and we are very excited to have a digital version to share.  In addition, I had the opportunity to sit down with Michael from Pivot, a brand new Edinburgh tech blog. Not only was the Speech Graphics piece part of the launch, but a number of  friends from our home at CodeBase and around Edinburgh have also been featured.

Lastly, we had the opportunity to demo at the Data Science for Media event at the University of Edinburgh put on by the Alan Turing Institute. Talks featured speakers from the New York Times, the BBC, Ericsson and more. It was a great event, and we were very glad to take part!

Speech Graphics at Gamescom 2015

Photo of the entrance to Gamescom 2015

Gamescom was last week, and Traci, our Marketing and Business Development Manager, was on hand to represent Speech Graphics. Here is what she had to say:

As always, Gamescom was a great show.  This is the biggest games industry show in the world, so it is full of excitement. Because part of the floor is open to consumers, there is a huge community of gamers that come out for it, and that only adds to the atmosphere!

Though most of my time was spent in the business area discussing our facial animation technology, I was able to check out some of the new games and announcements.

Unravel first caught my eye at E3 earlier this year. EA showed a trailer at their booth, and it looked really interesting. The Gamescom gameplay footage was a deeper look into the game. You play as Yarny, and roam the (very beautiful) world solving puzzles and collecting yarn to replenish your supply. Some elements remind me of Chibi-Robo!, one of my favorite Gamecube games (which is getting it’s own update this year). I’m really looking forward to seeing more!

Crackdown 3 is another exciting title, especially because Crackdown was born here in Scotland. While the first peek at the game was last year, at Gamescom we learned the game is officially Crackdown 3, and got a more in-depth look at the amazing destruction capabilities of the game. Crackdown 3 will use the power of Microsoft’s Azure cloud platform to help with processing, one of the first games to be supported in such a way. Crackdown is still a Scottish game, being developed by Reagent in Dundee.

There was also a lot of fantastic animation on display, which is always exciting for us. Quantum Break showed it’s all-star cast off for the first time, and it will be really interesting to see how the blend of 3D animation, gameplay, and live action elements work together. Mirror’s Edge Catalyst looked great as well, especially the parkour-style gameplay animations.

Overall, it was a great show with a lot of great games on display. There is a lot to look forward to over the next couple of months!

Traci will also be at XDS in Vancouver next month and is available for meetings. If you would like to learn more about our technology or discuss your facial animation needs, please just get in touch!

Photo: Koelnmesse

GDC 2015: A brief summary

GDC 2015 Entrance

Speech Graphics enjoyed an extremely busy week in San Francisco for Game Developers Conference 2015. Between all of our meetings, demos and events, we did not get much sleep. However, we did have some time to check out the expo floor!

Here are just some of the highlights of the show:

It was a really great week, and a wonderful start to the 2015 show season. If you missed us at GDC but want to learn more about Speech Graphics’ technology and our offerings, please get in touch!

See pictures from the whole week on the GDC Flicker page.

Update: Shadow of Mordor has also won Excellence in Animation at SXSW!

Photo: Official GDC. Cropped from original size. License info here.

Speech Graphics at GDC 2015

Photo od San Francisco, CA the location of GDC 2015

Speech Graphics will be at Game Developer’s Conference (GDC) and Game Connection America in San Francisco March 2-6.

We are looking forward to seeing all the new developments in the industry, as well as showing off our latest and greatest.

This year, in addition to sharing our new animation pipeline and demos, we will have a first look at two new applications of our technology. While we are very excited about these developments, we can only show them behind closed doors! If you want to see how Speech Graphics can enhance your next project, reach out to us today to set up a meeting!

Email for more information.

We hope to see you there!

Speech Graphics: GDC ’14 Fast Facts

CEO Gregor Hofer talks with Scottish Development International about GDC 2014:

See us at GDC Booth 636!

Speech Graphics will be at Game Developers Conference 2014 next month in San Francisco. In addition to new demos showcasing the latest capabilities of our unique facial animation technology, we will have an interactive display of our brand new mobile interface. Stop by and check us out, or email Traci to set up a meeting.

Speech Graphics at E3

Speech Graphics will be attending E3 2013 in Los Angeles. The show will take place from the 11th of June to the 14th of June at the Los Angeles Convention Center. To schedule a meeting please contact us here.

Speech Graphics exhibiting at GDC 2013 in San Francisco

Speech Graphics will be exhibiting at the Game Developers Conference 2013 in San Francisco. The show will take place from the 27th of March to the 29th of March at the Moscone Center. Our booth number is 641, conveniently located next to the IGF pavilion. Come visit the stand to check out our newest demos. To schedule a meeting please contact us here.

Speech Graphics at the Symposium for Facial Analysis and Animation 2012

Speech Graphics was out in force last week in Vienna at the 3rd International Symposium on Facial Analysis and Animation. As a co-sponsor of the event we were happy to see so many researchers from academia and industry met in an impressive setting to discuss the latest developments in facial tracking, facial retargeting, facial scanning, and many other topics related to facial animation. We are extremely pleased to be part of such a strong community and are looking forward to participating in any future events.

Interview with Speech Graphics at GDC 2011

Interview with Dr Gregor Hofer from Speech Graphics at the 2011 Games Developer Conference in San Francisco.