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State of Decay 2

The team at Undead Labs and Microsoft Studios leveraged the flexibility and speed of SGX and our Maya tools to animate hundreds of characters saying thousands of lines of dialog.

Client

Undead Labs and Microsoft Studios

Our Task

Provide the tools and tech (SGX) needed to bring hundreds of dynamically generated characters to life in a narrative driven open-world game.

Production Stages

  1. Facial model setup

    With the Undead Labs team we prepared and setup their character rigs for use with SGX.

  2. SGX and supporting tools

    We provided SGX software and supporting Maya Plug-ins to automatically generate lip-synch and emotional expression for thousands of lines of game dialogue.