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Gears of War 4

Using SGX and the Speech Graphics Maya plug-in The Coalition and Microsoft Studios was able to swiftly generate thousands of lines of high-quality facial animation for multiple characters for in-game interactions and cut scenes.


The Coalition & Microsoft Studios

Our Task

Provide the tools and tech to help The Coalition produce the thousands of lines of high fidelity facial animation required to tell the story of Gears of War 4.

Production Stages

  1. Facial model Setup

    We worked with the client through several iterations of the character setups so that SGX could generate high fidelity animation that was true to animation style of the game.

  2. SGX and supporting tools

    We provided SGX software and supporting Maya Plug-ins to automatically generate lip-synch and emotional expression for thousands of lines of game dialogue.