PRODUCTS

Produce. Direct. Communicate.

Our specialised speech analysis AI drives virtual muscle simulations for high-quality lip sync, nonverbal behavior, and reactions. Whether you want massive automation, creative control, or real-time communication, our solutions have you covered.

This is completely raw, automatic, audio-driven facial animation output from SGX into the Unreal Engine.

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  • SGX PRODUCTION TOOLS

    The workhorse of SGX, producing high-quality, facial animation at scale, using audio files and optional transcripts as input. The suite ships with our desktop production tool (SGX Director) and our core batch processing system (SGX Producer).

  • SGX STUDIO

    Plugins integrating SGX with animation tools and game engines, currently including Maya and Unreal Engine 5. Supports character setup with unlimited creative control; animation preview via live link from SGX Director; and import of SGX animation onto the rig.

  • SG COM

    A CPU-driven runtime SDK providing Speech Graphics' real-time audio-driven facial animation technology, enabling developers to build applications with voice-driven avatars with a latency of only 50 milliseconds.

Visit our sister company, Rapport, an interactive AI avatar platform built on Speech Graphics’ award-winning, audio-driven animation technology. Rapport delivers expressive, full-body and facial animation for live, interactive experiences across learning, customer engagement, and immersive environments.

Rapport supports both cloud and on-prem deployments, with seamless integration into 3D environments, LLMs, and enterprise platforms. For customers requiring deeper technical integration, the Rapport Runtime SDK (built on SGCom technology) is available as an optional add-on within custom enterprise packages, enabling real-time control and advanced system interoperability.

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