Gears of War: E-Day

Emergence Day has arrived

Fourteen years before the first Gears of War, the Locust broke through the ground and everything changed. Today, you get to be there.

Gears of War: E-Day from The Coalition Studio is out now, and we're proud that SGX, our multi-award-winning, audio-driven facial animation technology, is part of it.

E-Day takes the series back to where it all began, featuring a younger Marcus Fenix, a city under attack and a story that depends on faces you believe in. Built in Unreal Engine 5, it's a prequel that asks players to feel the weight of the first hours of the war, not just fight through them.

That's what great facial animation does. When the world is collapsing, a flicker of fear, a clenched jaw or a half-second of disbelief tells the story before a line of dialogue lands. SGX generates lip sync, expression, and eye and head movement automatically from the audio alone, giving a large cast consistent, high-quality performances at scale, in any language.

Congratulations to everyone at The Coalition on a launch the Gears community has been waiting a long time for.

Gears of War: E-Day is available today on XBOX Series X|S, XBOX on PC, Game Pass and Steam

Telling a story that lives or dies on performance? Get in touch with our team to see what SGX could do for your next project.

Next
Next

Star Wars Zero Company