SGX Runtime

Deploy facial animation at massive scale - without compromise


SGX Runtime bridges the gap from high quality to high performance


Minimize footprint, maximize fidelity

SGX Runtime is built on the well-established FaceFX Runtime technology. It provides compression, storage and synchronised playback of SGX animation data inside the game engine.

  • SGX Compiler

    • Converts SGX keyframe animation into optimized binary

    • Massive storage savings for high-volume dialogue - up to 99% reduction

    • Specialized procedural compression - no quality dilution

    • Thread-safe performance - built to scale across cores

    • Run from the command line as part of your content pipeline, or embed directly into your own tools via C API

  • SGX Runtime

    • Deploys compiled animation to game via easy C API

    • From disk to cache with no translation layer

    • Playback from contiguous memory for high throughput and efficient prefetching

    • Automatically manages synchronized audio and animation output

    • Platform support for Windows, MacOS, Linux, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch 2, iOS, Android

  • Unreal Plugin

    • Seamless integration for cinematic quality animation inside Unreal Engine

    • C++ and Blueprint support

    • Sequencer integration for precise timing and control

    • Automatic audio sync with Unreal's sound system and Wwise

    • MetaHuman compatible

Compression stats

The compiler produces a small Actor file for each character, and achieves ~99% reduction in animation data, whil preserving high-fidelity reconstruction of the original SGX output.

Whether for in-game dialogue or cutscenes, SGX Runtime brings high quality at massive scale, for tight memory and CPU budgets.

SGX Runtime is available now.

Get in touch to arrange your free trial.