Go get ‘em, TIGA! A Big Win for Speech Graphics

We did it! SGX won the Best Tools, Technology & Innovation Award at this year's TIGAs. Accepting the award in London on behalf of our global team of technical artists, linguists and data & machine learning specialists, were Pauline Lecomte (Lead Animation Linguist), Ellen Grieve (Marketing Operations) and Dan Geoffrey, Global Account Director. 

L-R: Pauline Lecomte, Ellen Grieve, and Dan Geoffrey (sporting Movember ‘tache), taking home the prize. collecting our award in London with beaming smiles all around!

“We’re delighted,” said Dan. “It’s great to be recognised for the outstanding audio-driven facial animation solutions we deliver for our clients and is a testament to all the hard work of the entire Speech Graphics team. Seeing so much creativity, innovation, and passion from across the UK gaming industry was immensely inspiring. Thanks to the team at TIGA for putting on a great evening.”

TIGA is the network for all things video games, bringing together game developers and digital publishers from a wide range of businesses and backgrounds. The TIGA awards strive to showcase excellence in games development, service providers, and education.

After winning our first TIGA Award in 2015, and another in 2019, continued success in 2022 speaks volumes of our long-term commitment to continuous advancement in the facial animation discipline.

Ellen remarked, “It was a pleasure to attend the TIGA Awards this year and celebrate with like-minded game enthusiasts from a wide spectrum of disciplines. It was an honour to be nominated, and even sweeter that we took home the win in Tools, Technology, and Innovation.”

If you'd like to explore how we can help you achieve the highest quality of facial animation from audio alone - through SGX, and/or our real-time solution - SG Com, we'd love to hear from you. Get in touch here to arrange a call.

 
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