Welcoming Dan Geoffrey as Global Account Director

Earlier this month we welcomed Dan Geoffrey to the Speech Graphics team as Global Account Director. 

Having built his client services career in content marketing and digital agency environments over the past 17+ years, Dan comes to the role with a robust appreciation for the intersection of creativity and technology. 

Dan’s primary focus will be to establish a new account management framework for (and in consultation with) Speech Graphics’ clients. The objective is to help studios realise the full potential of our growing suite of audio-driven facial animation tools. 

“Speech Graphics has invested significantly in the continuous improvement of its core offering. Many clients are now using SGX to deliver key cinematics, as well as batch processing thousands of lines of NPC dialogue, and everything in between.” says Dan. 

“But,” CXO James Scott adds, “there are still some clients we haven’t yet had the opportunity to catch up with regarding our new plug-in for Unreal, and our Director module, which gives animators even more control to fine-tune the realisation of their creative vision, while saving them even more time in the process. That’s where Dan comes in!”And as well as these new components for SGX, there’s been a surge in interest for our runtime application, SG Com, which allows animation to be rendered from audio on-the-fly. So Dan will also be bringing studios up to speed on the various ways this technology can be used, from reducing DLC file sizes to enabling peer-to-peer communication through playable characters. 

If you’d like to book a call with Dan, please feel free to pick a time from his Calendly here.

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