SGX Runtime
Bring facial animation to life — fast, efficient, and built for real-time performance.
SGX Runtime powers high-quality facial animation in real time.
Optimized for speed and flexibility, it takes the expressive performances you create in SGX Production Tools and brings them seamlessly into your game engine.
Key features include:
Easy integration — straightforward setup with a clean C API
Thread-safe performance — built to scale across cores
Optimal compression - massive storage savings for high-volume dialogue
Sensible memory management — optimized for runtime efficiency
High-speed playback — smooth, real-time animation without compromise
Smarter Compilation, Better Performance
SGX Runtime includes a powerful compiler that transforms your SGX event files into a lightweight, optimized format ready for in-game use. It can be easily run from the command line as part of your content pipeline, compiling your characters and animations into compact, memory-efficient representations that deliver maximum performance.
SGX Runtime + Unreal Engine
Seamless integration for cinematic-quality animation inside Unreal.
The Unreal Engine plugin makes it easy to bring your characters to life:
C++ and Blueprint support (including animation event payloads)
Sequencer integration for precise timing and control
Automatic audio sync with Unreal’s sound system and Wwise
MetaHuman compatible
Whether you’re building lifelike cutscenes or in-game dialogue, SGX gives your characters the ability to perform — not just animate.
SGX Runtime will be available from Q1 2026. Register your interest here