SGX Runtime

Bring facial animation to life — fast, efficient, and built for real-time performance.


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SGX Runtime powers high-quality facial animation in real time.


Optimized for speed and flexibility, it takes the expressive performances you create in SGX Production Tools and brings them seamlessly into your game engine.

  • Why SGX Runtime?

    SGX Runtime is based on the well established FaceFX Runtime technology and is designed to make facial animation playback simple, fast, and reliable.


  • FLEXIBILITY & COMPATIBILITY

    Our software is rig-agnostic; it supports any type of 3D rigging whether bones, blend shapes or control rigs; any art style from hyper-realistic to cartoon; and any type of creature, whether human or non-human, 2 eyes or 20!

    Our software accurately animates any language, even invented languages like Klingon! We also provide specific language modules for 14 major languages and dialects for optimal pronunciation quality.

  • CREATIVE CONTROL

     As well as providing large-scale automation, SGX keeps animators in control. SGX Director gives animators a real-time interactive timeline editor to fine-tune output via high-level metadata. SGX Studio plugins provide artistic control over character setup, including muscle and expression definitions that allow you to "set and forget" idiosyncratic character behaviours.

    SGX outputs animation to any DCC tool or game engine, offering direct plug-ins for Maya & Unreal Engine. 

Key features include:


  • Easy integration — straightforward setup with a clean C API

  • Thread-safe performance — built to scale across cores

  • Optimal compression - massive storage savings for high-volume dialogue

  • Sensible memory management — optimized for runtime efficiency

  • High-speed playback — smooth, real-time animation without compromise


Smarter Compilation, Better Performance

SGX Runtime includes a powerful compiler that transforms your SGX event files into a lightweight, optimized format ready for in-game use. It can be easily run from the command line as part of your content pipeline, compiling your characters and animations into compact, memory-efficient representations that deliver maximum performance.


SGX Runtime + Unreal Engine

Seamless integration for cinematic-quality animation inside Unreal.

The Unreal Engine plugin makes it easy to bring your characters to life:

  • C++ and Blueprint support (including animation event payloads)

  • Sequencer integration for precise timing and control

  • Automatic audio sync with Unreal’s sound system and Wwise

  • MetaHuman compatible 

Whether you’re building lifelike cutscenes or in-game dialogue, SGX gives your characters the ability to perform — not just animate.


SGX Runtime will be available from Q1 2026. Register your interest here