SGX Runtime

Bring facial animation to life — fast, efficient, and built for real-time performance


SGX Runtime powers high-quality facial animation in real time


Minimize storage, maximize speed

SGX Runtime is built on the well-established FaceFX Runtime technology, and is designed to make playback of SGX animation simple, fast and reliable.

  • Key features

    • Easy integration — straightforward setup with a clean C API

    • Thread-safe performance — built to scale across cores

    • Optimal compression - massive storage savings for high-volume dialogue

    • Sensible memory management — optimized for runtime efficiency

    • High-speed playback — smooth, real-time animation without compromise

  • Smarter Compilation, Better Performance

    • SGX Runtime includes a powerful compiler that transforms SGX event files into a lightweight, optimized format ready for in-game use

    • The compiler can be easily run from the command line as part of your content pipeline

    • It compiles characters and animations into compact, memory-efficient representations that deliver maximum performance

  • SGX Runtime + Unreal Engine

    • Seamless integration for cinematic-quality animation inside Unreal Engine

    • The Unreal Engine plugin makes it easy to bring your characters to life

    • C++ and Blueprint support (including animation event payloads)

    • Sequencer integration for precise timing and control

    • Automatic audio sync with Unreal’s sound system and Wwise

    • MetaHuman compatible



Whether for in-game dialogue or cutscenes, SGX Runtime brings high quality at massive scale, for tight storage and CPU budgets.

SGX Runtime will be available from Q2 2026.

Register your interest below.