SGX Runtime

Deploy facial animation at massive scale - without compromise


SGX Runtime bridges the gap from high quality to high performance


Minimize footprint, maximize fidelity

SGX Runtime is built on the well-established FaceFX Runtime technology. It provides compression, storage and synchronised playback of SGX animation data inside the game engine.

  • SGX Compiler

    • Converts SGX keyframe animation into optimized binary

    • Massive storage savings for high-volume dialogue - up to 99% reduction

    • Specialized procedural compression - no quality dilution

    • Thread-safe performance - built to scale across cores

    • Run from the command line as part of your content pipeline, or embed directly into your own tools via its C API

  • SGX Runtime

    • Deploys compiled animation into your own tools via C API

    • From disk to cache with no translation layer

    • Playback from contiguous memory for high throughput and efficient prefetching

    • Automatically manages synchronized audio and animation output

    • Platform support for Windows, MacOS, Linux, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch 2, iOS, Android

  • Unreal Plugin

    • Seamless integration for cinematic quality animation inside Unreal Engine

    • C++ and Blueprint support

    • Sequencer integration for precise timing and control

    • Automatic audio sync with Unreal's sound system and Wwise

    • MetaHuman compatible

Compression stats

The compiler produces a small Actor file for each character, and achieves ~99% reduction in animation data, whil preserving high-fidelity reconstruction of the original SGX output.

Whether for in-game dialogue or cutscenes, SGX Runtime brings high quality at massive scale, for tight memory and CPU budgets.

SGX Runtime will be available from Q3 2026.

Register your interest below.