SGX Runtime
Deploy facial animation at massive scale - without compromise
SGX Runtime bridges the gap from high quality to high performance
Minimize footprint, maximize fidelity
SGX Runtime is built on the well-established FaceFX Runtime technology. It provides compression, storage and synchronised playback of SGX animation data inside the game engine.
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SGX Compiler
• Converts SGX keyframe animation into optimized binary
• Massive storage savings for high-volume dialogue - up to 99% reduction
• Specialized procedural compression - no quality dilution
• Thread-safe performance - built to scale across cores
• Run from the command line as part of your content pipeline, or embed directly into your own tools via its C API
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SGX Runtime
• Deploys compiled animation into your own tools via C API
• From disk to cache with no translation layer
• Playback from contiguous memory for high throughput and efficient prefetching
• Automatically manages synchronized audio and animation output• Platform support for Windows, MacOS, Linux, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch 2, iOS, Android
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Unreal Plugin
• Seamless integration for cinematic quality animation inside Unreal Engine
• C++ and Blueprint support
• Sequencer integration for precise timing and control
• Automatic audio sync with Unreal's sound system and Wwise
• MetaHuman compatible
Compression stats
The compiler produces a small Actor file for each character, and achieves ~99% reduction in animation data, whil preserving high-fidelity reconstruction of the original SGX output.